go-ipfs 0.4.23 released

go-ipfs 0.4.23 released

Would sir/madam care for another patch release while they wait?

Yes that's right, the next feature release of go-ipfs (0.5.0) is, well, running a tiny bit behind schedule. In the mean time though we have patches, and I'm not talking pirate eye patches, I'm talking bug fixes. We're hunting these bugs like they're Pokemon, and jeez, do we come across some rare and difficult to fix ones? - you betcha.

Alright, enough funny business, what's the deal? Ok so, I don't want to alarm anyone but this release has some critical fixes and if you're using go-ipfs or know someone who is then you and your friends need to slide into your upgrade pants and give those IPFS nodes a good wipe down ASAP.

If you're a busy person and are feeling like you've read a little too much already, the TLDR; on the critical fixes is:

  1. We fixed a bug in the TLS transport that would (very rarely) cause disconnects during the handshake. You really should upgrade or you'll see this bug more and more when TLS is enabled by default in go-ipfs 0.5.0.
  2. We patched a commonly occurring bug in the websocket transport that was causing panics because of concurrent writes.

# πŸ”¦ Highlights

# 🀝 Fixed Spontaneous TLS Disconnects

If this isn't reason enough to upgrade I don't know what is. Turns out, a TLS handshake may have accidentially been unintentionally aborted for no good reason 😱. Don't panic just yet! It's a really rare race condition and in go-ipfs 0.4.x the TLS transport is experimental (SECIO is currently the default).

Phew, ok, that said, in go-ipfs 0.5.0, TLS will be the default so don't delay, upgrade today!

# 😱 Fixed Panics and Crashes

Panicing won't help, in life, and also in golang. Stay calm and breathe slowly. We patched a number of panics and crashes that were uncovered, including a panic due to concurrent writes that you probably saw quite a lot if you were using the websocket transport. High ten πŸ™Œ?

# πŸ” Fixed Recursive Resolving of dnsaddr Multiaddrs

dnsaddrs can be recursive! That means a given dnsaddr can resolve to another dnsaddr. Not indefinitely though, don't try to trick us with your circular addresses - you get 32 goes on the ride maximum.

We found this issue when rolling out a brand spanking new set of bootstrap nodes only to discover their new addresses were, well, what's the opposite of recursive? It's not cursive...non-recursive I guess. Basically they resolved one time and then not again. I know right - bad news bears 🐻!?

Ok, "bear" this in mind: you want to keep all your DNS TXT records below 512 bytes to avoid UDP fragmentation (opens new window), otherwise you'll get a truncated reply and have to connect with TCP to get all the records. If you have lots of dnsaddr TXT records then it can be more efficient to use recursive resolving than to get a truncated reply and go through the famous 18-way SYN, SYN-ACK ACK, ACK-SYN, ACK-ACK (...etc, etc) TCP handshake, not to mention the fact that go-ipfs will not even try to fallback to TCP πŸ˜….

Anyway, long story short. We fixed recursive dnsaddr resolving so we didn't have to deal with UDP fragmentation. You're welcome.

# πŸ“» Retuned Connection Manager

The Connection Manager has been tuned to better prioritise existing connections by not counting new connections in the "grace" period (30s) towards connection limits. New connections are like new friends. You can't hang out with everyone all the time, I mean, it just gets difficult to book a restaurant after a while.

You also wouldn't stop being friends with Jane just because you met Sarah once on the train. You and Jane have history, think of everything you've been through. Remember that time when Jane's dog, Dave, ran away? I know, it's a weird name for a dog, I mean who gives a human name to a dog anyway, but I guess that's one of the reasons you like Jane. Anyway, she lost her dog and you both looked all around town for it, you were about to give up but then you heared faint wimpering as you were walking back to the house. Dave had somehow managed to fall into the old abandoned well!

You see?! History! ...and, erh, what was I saying? Oh yeah, Connection Manager - new connections don't cause us to close useful, existing connections (like Jane). More specifically though, this change solves the problem of your peer receiving more inbound connections than the HighWater limit, causing it to disconnect from Jane, as well as all your other good friends (peers not in the grace period) in favor of connections that might not even work out. No-one wants to be friendless, and this fix avoids that awkward situation. Though, it does mean you'll keep more connections in total. Maybe consider reducing the HighWater setting in your config.

When AutoRelay was enabled, and your IPFS node was unreachable behind a NAT or something, go-ipfs would search the DHT for 3 relays with RelayHop enabled, connect to them and then advertise them as relays.

The problem is that many of the public relays had low connection limits and were overloaded. There's a lot of IPFS nodes in the network, and a lot of unreachable nodes trying their best to hop around via relays. So relay nodes were being DDoSed and they were constantly killing connections. Nodes trying to use the relays were on a continuous quest for better ones, which was causing 95% of the DHT traffic. Eek!

So, instead of spamming the DHT the whole time trying to find random, potentially poor relays, IPFS is now using a pre-defined set of autorelays. I mean, try to tell me that doesn't make sense.

# 🐾 Better Bitswap

Joe has the rare shiny collectable card you've been hunting for forever (since yesterday). You've spotted him, right over there on the other side of the playground. But now that you've found what you're looking for, you're so excited you forget what you were doing and start looking again.

This is exactly what bitswap is like when you have a bug where you stop trying to connect to providers once you've found enough of them. Specifically, if we found enough providers (100) or timed out the provider request, bitswap would cancel any in-progress connection attempts to providers and walk away.

We're also now marking frequently used peers as "important" in the connection manager so those connections do not get dropped. This is like, erm, you and Joe being besties. Joe has all the good cards and is surprisingly willing to part with them. Ok, I'll admit, card trading is probably not a great analogy to bitswap πŸ˜›

# πŸ¦„ And More!

  • Fixed build on go 1.13
  • New version of the WebUI to fix some issues with the peers map

# πŸ“’ Changelog

Check out the full changelog for this release (opens new window) which has all the details.

# ❀️ Contributors

Contributor Commits Lines Β± Files Changed
Steven Allen 52 +1866/-578 102
vyzo 12 +167/-90 22
whyrusleeping 5 +136/-52 7
Roman Proskuryakov 7 +94/-7 10
Jakub Sztandera 3 +58/-13 7
hucg 2 +31/-11 2
RaΓΊl Kripalani 2 +7/-33 6
Marten Seemann 3 +27/-10 5
Marcin Rataj 2 +26/-0 5
b5 1 +2/-22 1
Hector Sanjuan 1 +11/-0 1
Yusef Napora 1 +4/-0 1

Would you like to contribute to the IPFS project and don't know how? Well, there are a few places you can get started:

# ⁉️ Do you have questions?

The best place to ask your questions about IPFS, how it works and what you can do with it is at discuss.ipfs.tech (opens new window). We are also available at the #ipfs channel on Freenode, which is also accessible through our Matrix bridge (opens new window).